- Well designed encounters have three definitive qualities:
- Drive - the reason behind the encounter, particularly the player’s motivations.
- Impact - the consequences of the encounter, both in success and failure.
- Do not create soft threats. Always emphasize impact.
- Flavor - every encounter should strive to be thematic and memorable.
- No “empty room” encounters. Make spaces just as engaging and enemies.
Encounter Generators
DNGNSTOCK - A one-click dungeon encounter table generator created by user 1D10+5 on Itch.io for MorkBorg. The generator references creatures and stats for MorkBorg specifically, but can be used to brainstorm for other games. Includes different environment themes.
Creature Generators
- The Monster Approaches - A one-click monster generator by Karl Druid for MorkBorg. Tends towards grimdark and horror themes. Includes stats for MorkBorg enemies, but can be used as inspiration for any system.