Exploring the idea of a formless, expansive Class Systems , somewhat inspired by my experiments with Formless Magic Systems. The idea that characters are defined by Adding Gameplay Verbs and Goals though the acquisition of skills and items. A character would essentially be mechanically defined by a number of traits which combine to describe a specific action (such as heal, sneak, cast, fire, stab, etc).

The idea needs more development and exploration, possibly as a MOSAIC Strict module. It is somewhat similar to the Risus RPG approach to clichés.


This note is a pkmashup of Forcing Creative Constraints, Classes vs Skills in Game Design, and Adding a Mechanical Statistic . See PKMashup Notes to learn more.


Skills (Design Pattern) Roles (Design Pattern)