(Explain Dice Pool Mechanic)

Intro Text

  • The rusted steel of an aging railroad carves a path through the desolate wasteland.
  • A heavy blanket of eternal night suffocates the countryside.
  • Towering forests of glowing fungus dot the abyssal horizon.

The village of Mournwater lays rotting and empty, as most have since the collapse. You hear them before you see them—a hiss of escaping steam mingled with the ragged gasps of starving wretches.

Pressure Pools

  • Encounter a lone Dredge, footsteps on the roof, dense red mist drifts
  • The mist burns their lungs, Hulk slamming in adjacent building, pack of dredges enter
  • Hulk ambushes players, train blasts through depot, character develops vampirism

Useful Pieces

  • Biomechanical Vampires with flesh stretched taut over cogs and hissing pistons prowl the dark, equal parts monster and machine.
    • Dredges are extremely frail, but hunt in packs. Will attempt to pin their prey to the ground to feed.
    • The Boiler Hulk is a towering abomination and can endure a lot of pain. Its claws are tipped with large syringes that feed the blood-filled boiler carried on its back. It periodically blankets the surrounding area with a superheated crimson steam from the tank’s vents.
  • Crimson Steam drifts throughout the village, leaving the lingering stench of copper and rot.
    • Roll d4 to determine initial density pool, a thicker mist means the Boiler Hulk is nearby.
    • A fresh cloud of steam burns the flesh, and inhaling any amount too frequently runs the risk of contracting vampirism.
  • Bioluminescent Fungus illuminates the village with a sickly blue-green light.
    • Some mushrooms can be as bright as torches, and remain lit for an hour after being picked.
    • Some may provide improved night sight when consumed, but induce significant physical or mental exhaustion.

Set it Up?

Example Challenges

Mix it Up