“There have only been five fighting games in history” “The ur fighting game is Rock, Paper, Scissors”
The dimensionality of a game space is an often overlooked aspect of a game design, but is often a major differentiating mechanic between different rules constructs. Raph goes on to describe that most fighting games throughout history are simply a “Rock, Paper, Scissors” pattern with the added statistic of distance. This idea can be pushed even further to create an entirely new family of games when you Change the Topology of a Game