The modularity of MOSAIC Strict presents a unique opportunity for Expansive World Design in TTRPGs. By Atomizing and Abstracting Game Mechanics down into distinct modules or “mini-games”, you can effectively compartmentalize the systems players use to interact with & through the fictions, allowing you to appropriately introduce new verbs and goals into the game as the world unfolds around them.
This approach to expansive, modular, and responsive game design you can circumvent the pressure to mechanically model every possible action and affordance the players will need to have access to before beginning play. Instead, new systems can be intentionally introduced and phased out to approiately match to the specific field of agentic expression you are drying to model as a Gamemaster and designer.
This note is a pkmashup of Contractive and Expansive Worlds, Phenomenology of Agency, and Extrinsic Reading . See PKMashup Notes to learn more.