A concept I’m playing around with is randomly rolled class abilities like those found in MörkBorg but extending the concept further to a classes approach, though still includes character Roles.

The character generator will include options for the character’s role in combat, survival, and possibly social encounters. It should also include a D&D 4e style “power source” which changes the way each role is expressed.

This design pattern lends itself to a three or four axis Design Matrix demarcating the Design Space for different character archetypes. If properly designed with multiple, flavorful options for each combination the class options should be incredibly diverse.


This note is a pkmashup of Running a Hexcrawl, Changing Gameplay Metaphors, and Roles (Design Pattern) . See PKMashup Notes to learn more.


Class Systems