Introduction

A “hexcrawl” is a mechanic for abstracting long distance travel and exploration in TTRPGs. In the early days of Dungeons and Dragons, this system was derived from the board game “Outdoor Survival” by Avalon Hill

I’m very interested in exploring ways to convert or abstract boardgames into RPG mechanics, potentially as MOSAIC Strict modules

One of the most popular examples of a Hexcrawl is a campaign known as “The West Marches”, described in this blog post from Ars Ludi, which essentially launched an entire new subgenre of TTRPG campaigns.

Resources

First, here is a long list of Hexcrawl resources from the blog Ars Phantasia to comb through.

Additionally: